How to create a react memory game
Memory games are a fantastic way to practice your React skills while building something fun! In this tutorial, we’ll guide you through creating your own memory game from scratch using React.
Prerequisites
- Familiarity with basic React concepts (components, props, state, JSX).
- Some CSS knowledge for styling (we’ll provide basic examples).
Project Setup
-
Create a new React project:
Bashnpx create-react-app memory-game
-
Structure your project:
src/ components/ Card.js GameBoard.js App.js styles.css
Building the Game
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1. Data and Card Component
-
Card Data Structure (in
Card.js
)JavaScriptconst Card = ({ id, image, isFlipped, isMatched, handleClick }) => { return ( <div className={`card ${isFlipped ? 'flipped' : ''} ${isMatched ? 'matched' : ''}`} onClick={() => handleClick(id)} > <div className="front">{/* Placeholder for a question mark or back image */}</div> <div className="back"> <img src={image} alt="Card Content" /> </div> </div> ); }; export default Card;
-
Explanation:
- Each card has
id
,image
, and flags forisFlipped
andisMatched
. - We use CSS classes for styling the different states of the card.
- Each card has
2. Game Board and Rendering
// In GameBoard.js
import React, { useState, useEffect } from 'react';
import Card from './Card';
import shuffle from 'lodash.shuffle'; // Or your own shuffle function
const GameBoard = () => {
const [cards, setCards] = useState(shuffleCards()); // We'll define shuffleCards later
const [flippedCards, setFlippedCards] = useState([]);
const [matchedCards, setMatchedCards] = useState([]);
// ... Code for handleClick, checking matches (from previous examples)
// Function to generate and shuffle card data
const shuffleCards = () => {
// ... Add your logic to create card objects with images
}
return (
<div className="game-board">
{cards.map((card) => (
<Card
key={card.id}
{...card}
handleClick={handleClick}
/>
))}
</div>
);
};
export default GameBoard;
3. Core Game Logic (Explained in Previous Examples)
handleClick
(prevents invalid clicks, adds card ID toflippedCards
)useEffect
(checks for matches, updatesmatchedCards
, resetsflippedCards
)
4. Styling (styles.css):
.game-board {
display: grid;
grid-template-columns: repeat(4, 1fr); /* Adjust for grid size */
}
.card {
/* Add styles for the card container */
}
.flipped {
/* Styles for when the card is flipped */
}
.matched {
/* Styles to indicate matched cards */
}
5. Win Condition, Restart, Additional Features (Choose one or two)
Deployment (Briefly mention options)
Conclusion
Congratulations on building your memory game! Try customizing its looks, adding difficulty levels, timers, or other fun features!